Magic

Within the magic of Grenevion, there are three main subdivisions that can be perceived, with each one pertaining their own niches and practice exclusive to themselves, this variation provides much of the diversity within mages of the lands. Amongst the most common being the Divine casters, moving the world around them and shaping it through the use of their mana to do their bidding, often specialising within a specific element or concept. Arcane casters use themselves as a conduit for their magical force, manipulating themselves and their mana into physical manifestation upon their body for utilisation. Alas, the rarest of the magic users, Scribes, using their magic in writings or special conjurings into objects to perform effects and acts.

Mana
Mana is the resource that all of those that wish to utilise magic pull from. There is no physical manifestation of raw mana, instead lying within each and every living thing upon the land, albeit for the most part dormant, and even some objects. Those who wish to awaken their mana supply must undergo strenuous training and mental changes in order to handle the new found sense and power within themselves, with further exertion of their mana over time and performing great acts with it able to expand their supply. Though, this awakening of mana within a living entity requires its toll, as it will gradually pull away at other sections of your body, like muscle mass and mental stability if they are not maintained. It should be noted that for the most part, minerals of the earth whether processed or not actively absorb mana from a caster, leaving them in a state of swift deterioration if metals or armour itself is not removed.

Magical Advancement
Within the use of Magic, one often grows proficient enough and advances within the rankings and levels of their respective magic, gaining access to a greater pool of mana alongside new spells at their disposal. This advancement is often performed through consistent use of their magic, alongside with performing great things that expand the mage's mind. All magic users must start at level 1 and be approved for each advancement in level.


 * Level 1: These are mages who often have just aligned with their respective magic, with their mana being restrained along with their array of spells. This stage often separates the strong from the weak and only permits those prepared for it to ascend further within the ranks, like a gateway for potential.
 * Level 2:
 * Level 3:
 * Level 4:
 * Level 5:
 * Level 6:

https://www.youtube.com/watch?v=hWC5Oq1Ex8k - D&D Magic Shit

https://www.dnd-spells.com/spells - Spell Ideas

Divisions of Magic
These are the following categories of magic wielders, commonly referred to as mages. Within each of them is further niches to hone in on a specific magic.

Divine Casters
Divine casters channel magic through the world around them, often resolving around elements or creations


 * Artificer (Formation of technology, the inventor's magic. Flectomancy from fl2)
 * Druid (Controlling of plants and minor healing)
 * Warlock (Focuses on dispelling others magic, using mind to manipulate)
 * Necrophage (Control of dead beings and raising of them)
 * Luxomage (Controlling of light, condensing it and using it to burn)
 * Paladin (Invokers of peace, like fierent)
 * Thunderstruck (Control of winds, thunder and lightning)
 * Curser (Uses muttered curses to inflict people and objects, https://www.dnd-spells.com/spell/infestation )

Arcane Casters
Arcane casters channel magic through themselves, altering their stature or otherwise being


 * Bloodsworn (Uses mana through blood attacks, uses dark powers to defeat evil, black energy from hands usually)
 * Sorcerer (Morphs their magics from their body, focuses on raw manifestations of mana, raw magic)
 * Transmutator (changes their body parts and physical apperance)
 * Cleric (healers, using their body as a conduit to spread to others)

Scribes
Scribes are much rarer than the other two divisions of magic, channeling their magic through writings and sometimes objects


 * Gemmer (Infuses mana into gems to complete tasks)
 * Runesmiths (Writes in a magical language, activates certain effects through parameters)
 * Shard (Unplayable)